Monday, March 21, 2011

Hope to make a new one every other week.
Suggestions for future comments are welcomed :-)

Monday, March 7, 2011

Time to relax



The satisfaction of finally being able to defeat Gruntilda in, Banjo-Kazooie. This is exactly what I wanted to do after achieving that!

A Friendly Reminder

Hi guys. I know there are a few of you following here that I want to get on as people who can post art. If you'd like to post art please send me an email of the email address connected to your blogger.com account so that I may invite you in! Thank you again!

Sunday, March 6, 2011

Stop 'n' Swop

Ah, Stop 'n' Swop.

The mystery that left gamers puzzled for years.


I remember being extremely excited about raising Sharkfood Island, breaking down the door in Gobi's Valley and melting the ice wall in Wozza's cave. I was surprised to find three more eggs to collect. And, just like everyone else, I was scratching my head, wondering what the eggs and key were for and why were there only three eggs in Banjo-Tooie. It's not a unique memory, but it is one of my favorite memories.

Saturday, March 5, 2011

Favorite Memory



Okay, so there are a lot of memories I share with the RARE company, so it was very hard to choose my favorite. I was going to do the first time I entered Click Clock Wood, but then I thought about the first time I flew around with Kazooie... how high you could reach up at Treasure Trove Cove... and how quiet it would become when you did so. I don't remember any other video game using the sounds/lack of music to make an environment... but you knew once you were all the way up there that you needed to tread lightly and carefully! And while you can fly as high as you want in Click Clock Wood, this was the only stage that went silent when you floated high enough (unless there is a world that does that in Banjo Tooie...)

This digital piece was drawn and colored quickly, as the deadline was today and I didn't have time to really shade like I wanted to. But as I went along, I wanted to give a child-like feeling, so I used crayon tools as well as a paper texture to make sure it got that feeling. I used paint tool SAI.



Tuesday, February 22, 2011

So, what's going on?

Hello, everyone who's joined, and thank you for doing so. I know what you all are thinkin'...


Hey, Ange! Where the heck is this week's theme? When do we get to draw?!
To answer your question truthfully, when I opened RAREVIVE I did not hold account to the fact that I had a convention coming up the next weekend. While RAREVIVE is an important project for myself (trust me, I think about it daily!), I also was caught up with work, school, and this convention and things piled up. Yikes!

So where does this leave RAREVIVE?
The only problem with RAREVIVE as of now is that I am trying to come up with the first theme. However, one idea popped up. Deku agreed that it was a good theme. So! Instead of giving you a deadline of this Sunday, we're going to extend the deadline for next Sunday.

Most Cherished Memory
Whether it was watching my brother in awe as he climbed up a pixaleted snake, begging my mom to help me with a monkey and his barrels or the hours I spent on my own saving a bear's little sister, there are memories I cherish that were brought by RARE's franchises.

Our theme for the next two weeks is to come up with a drawing/comic/ex cetera that relates to one of your favorite memories. You can go about this in any way, guys. Please be reminded that this site is suppose to be rated PG because I want all fans to be able to see the art we're producing.

Thursday, February 17, 2011

Welcome to RAREVIVE

In the 1980’s, two brothers put their minds together to create one of the most celebrated developer companies, known simply today as Rare, LTD. Their early successes through Nintendo brought us many games (such as Battle Toads, a game that is still revered to hardcore gamers as one of the most difficult) - but in the early 1990’s they were asked to rejuvenate one of Nintendo’s beloved mascot.

I consider the Donkey Kong Country series and its’ characters to be one of the earlier sources that sparked my own imagination. While there were other major factors in my childhood that made me pick up the pencil, Donkey Kong and his family were characters who all shared relationships - who were fathers, mothers, brothers, sisters, cousins and lovers. That was something that always stuck with me - when characters don’t have families, I often wonder why, and feel the need to create them.

A few years later when the Nintendo 64 came out, RARE released games for my most beloved franchises. Firstly, Diddy Kong Racing, which had an array of new, colorful characters. But something really struck a cord with me with the bear and bird duo known as Banjo Kazooie. I can remember being obsessive over that game - the humor, the bright and colorful worlds, and the characters are all things that inspire me to create my own art.

As facts, speculations, and rumors about this beloved company slowly creep up, fans around the world are becoming aware of one thing : RARE, LTD might be shutting down its doors soon. Already there have been sources that the artists have all picked up their tablet pens and left the company. What does this mean? Where will these beloved franchises such as Jet Force Gemini, Conker’s Bad Fur Day, and Viva PiƱata go?

While we, the artists, are not the owners of these characters I feel that we can still put our own hearts into these characters and breathe new life into them. This is why I have decided to create a blog for the artists who were touched by these games. Inspired by fellow art blogs that have done so before, contributors will be asked to draw a certain theme each week; and the artists have a week to post up their drawings. In the next week, it will change to a new topic. If things start to pick up, there might even be posts dedicated to spotlighting certain artists and their contributions to the blog. This is by no means a contest! We ask that you have fun with your pieces.

By all means, you do not have to be a professional in the video game industry or have expert skill levels to be part of this project. Anyone and everyone can produce art - all we ask is that you take time into your piece and put love and dedication into it. There is no need to post art each new theme either, so please don’t feel pressured into doing so!